Beiträge von Gurat

    Kedves Játékosok!


    December 8-án 14:00 órakor a tesztszerverek frissülnek a 11.6.0 verzióra.


    ==================================================================


    Today, December 8 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:


    - Added a bashing protection system to the game. This will stop any further attacks from the same player on the same target after the 6th attack that has occurred within 24 hours.
    - Fixed BBCode not working on alliance pages.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    With today update the new Bashing System will be deactivated.
    As a test case we will turn Alpha into a PvP test-universe and attacks will be allowed during the weekend without any restriction. If you don't want to take part, please make sure to activate vacation mode. The account copy system is always in place on Alpha and the initial state of the account will be possible within 24h in case of getting attacked. The no-attack rule still applies to Bermuda.
    During these days we will be looking for a way where the attacks will not be possible even if the Bashing System is disable.
    Bring you bounty hunter side!



    Bashing system for PTS only:
    - The limit of attacks will be set to 0 and with that players won't be able to attack other accounts
    - The only exceptions to the bashing system will be if the players are on the buddy list or on the same alliance, in this case there won't be any attack restrictions.


    As a dare, the first player to report a way to go around the system on PTS will be granted a 25€ Gameforge coupon.
    Bring on your bounty hunter side!


    Please bear in mind that the time is an estimation and it might get adjusted if needed.


    The OGame Team

    Kedves játékosok!


    Az OGame Mobil App frissült az 5.4.4. verzióra.


    =========================================


    Thursday, 7th of December, we are updating OGame Mobile App with version 5.4.4


    Changelo


    New:


    • Added the Alliance Combat System.
    • Added a warning pop up before becoming an outlaw.
    • Added the Research Network Information if the conditions are met.
    • Added a feedback panel to the ingame menu.
    • Updated the resource icons inside the app.


    Bugfixes:


    • Fixed issues with the resource merchant not showing the correct amount of DM needed for purchase resources.
    • Fixed a visual bug in the alliance rank selection.
    • Fixed several smaller background issues.
    • Several other bugfixes (the complete list can be consulted here: gf.link/OGMUpdates)


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    Kedves Játékosok!


    December 7-én 11.5.0 verzióra frissítik a szervereket.


    ===============================================


    Tomorrow, December 7, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET the rest of the universes



    Changelog:
    - Reworked Lifeform Player Bonuses page (Resources > Resource settings > Lifeform Player Bonuses) for a detailed overview.
    - Fixed the food loot button not displaying "On" and "Off" in all languages.
    - Added new icons to the lifeform player bonuses page.
    - Added an info button to the character class bonus header on the lifeform player bonuses page.
    - Added a link to the images of each lifeform to the lifeform management page on the lifeform player bonuses page.
    - Fixed the info page of lifeform researches on the lifeform management page always displaying level 1.
    - Fixed the cache not refreshing immediately when a lifeform got removed from a planet.
    - Fixed planets not unlocking correctly in some cases.
    - Fixed outlaw players not being attackable.
    - Fixed the lifeform experience display not starting at the top.
    - Fixed several buttons not being clickable correctly on the lifeform player bonuses page.
    - Changed the maximum number of displayed decimals to 2 on the lifeform player bonuses page.
    - Fixed caps missing from the lifeform player bonuses page.
    - Fixed a general info section missing from the lifeform player bonuses page.
    - Fixed an info button missing from the fuel consumption reduction on the lifeform player bonuses page.
    - Adjusted the loca of the icon tooltips in the ship and defense sections of the lifeform player bonuses page.
    - Fixed some lifeform level bonus values being displayed with more decimals than necessary on the lifeform player bonuses page
    - Reworked the info about lifeform tech in espionage reports.
    - Changed the loca and order of ship and defense icons on the lifeform player bonuses page to be in line with the detailed info pages of ships and defense buildings.
    - Fixed the General class bonus to combat ship speed missing on the lifeform player bonuses page.
    - Fixed percent values being displayed for values that should be displayed as integers on the lifeform player bonuses page
    - Fixed the Slingshot Autopilot lifeform tech missing from the lifeform player bonuses page
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that the time is an estimation and it might get adjusted if needed.


    The OGame Team

    Pár módosítás az életformákban:


    Lifeforms global release - Game Design Manifest


    Over the last year we were excited to follow players on discord and forums and watch how they discussed about their Lifeform setups. The discussion and the collected data that we regularly check did help us to improve the Lifeform update further. As many of you have already noticed we added quiet a few quality-of-life changes over the last couple of weeks for Lifeforms. With the upcoming global release for our Lifeform content update, we would like to introduce some smaller value changes to the buildings and technologies of some Lifeforms to put them a bit more in line with other options and choices.


    In the following overview we will go through the different changes and also give a small glimpse of potential upcoming changes for Lifeforms. Let’s dive straight into the changes:



    Human


    Building:
    Planetary Shield

    • Building base bonus increased from 1.5% to 3%
    • Building bonus maximum increased from 80% to 90%
    • Building cost scaling reduced from 1.2 to 1.15

    While protecting your lifeforms is already a niche situation, we wanted to have a stronger option for those who decided to go in this direction. The overall maximum you can protect has been increased to 90% and the building bonus has been doubled, which should allow players to reach the new maximum more easily.


    Technologies:
    Orbital Den

    • Technology cost increase factor reduced from 1.4 to 1.3

    One of our PTS balancing waves increased the cost factor for the Orbital Den. However, after collecting some data, we feel like the Orbital Den with the original cost factor was a good tradeoff for protection over production. The Orbital Den shares a technology slot with relatively powerful options; therefore, we would like to go back to the lower value to give it back its previous strength and put it a bit more in line with the other technologies in this slot.


    Supercomputer

    • Technology bonus value increased from 0.1% to 0.3%
    • Technology cost increase factor reduced from 1.3 to 1.2

    Supercomputer is the tier 18 technology of humans and must compete with the tier 18 class technologies of other Lifeforms. Overall Supercomputer is in a relatively weak spot since the reduction to Astrophysics shares a maximum limit with the research reduction technologies of other slots. In the first step we would like to make the technology overall stronger and cheaper. Additionally, to those value changes the current goal for a future update would be to separate Supercomputer in the future from the other research reduction options and have it as a standalone option which would allow for further reductions to Astrophysics.


    Rock´tal


    Rock´tal in their current state are the most frequently chosen Lifeform. Therefore, we would like to keep it unchanged in its current state for now.



    Mecha


    Technology:
    Chip Mass Production

    • Building base bonus increased from 0.3% to 0.4%

    For now, we would like to give Mecha just a bonus to one of their technology buildings. However, one of the potential future changes for Mecha goes in the direction where this Lifeform will receive a building bonus which adds a 2nd shipyard queue for those who have Mecha as active Lifeform. This should give Mechas a unique incentive to have them active on your planets, therefore we will for now not further push the power by tweaking values until we applied this change and see how the overall impact is.


    Kaelesh


    Buildings:
    Antimatter Condenser

    • Building cost scaling reduced from 1.21 to 1.20

    The change to the Antimatter Condenser should bring Kaeleshs overall cost to reach the needed amount of population for the last technology slot in line with all other Lifeforms. With this and the other building changes Kaelesh will move into the top spots for “cheapest Lifeform to unlock tier 18 technology slot” together with Mecha.


    Cloning Laboratory

    • Reduced base deuterium building cost from 20.000 to 5.000

    The Cloning Laboratory received only a minor change to its resource costs. One of our plans for this Lifeform is to add a new effect to this building which will increase the bonus of Kaelesh specific technologies. Overall, the new building bonus will work like the tech buildings from Human and Mecha but only specific for Kaelesh tech. With this new addition Kaelesh should be able to boost discovery technologies further for the trade off that they don´t have any resource production boosting buildings like Humans.



    Vortex Chamber

    • Reduced base crystal building cost from 20.000 to 15.000
    • Reduced base deuterium building cost from 30.000 to 15.000


    Psionic Modulator

    • Building cost scaling reduced from 1.5 to 1.4
    • Building base bonus increased from 1% to 2%
    • Building bonus maximum increased from 25% to 30%

    This building bonus change together with the change to the Antimatter Condenser should work hand in hand to get the overall cost for Kaelesh reduced.



    Final words


    It was really a pleasure to watch and read all the discussions on how players build their Lifeforms and what strategies players like to follow. The overall goal for Lifeforms was to create this diverse experience where, even if not optimally regarding progression, players receive the option to build their personal OGame experience however they like to play. We hope the above changes add to this experience and that future updates to Lifeforms create an even more diverse experience.


    If you would like to share your opinion or ideas and feedback, please feel free to join our forums or discord. Player feedback is one of the major sources for us to help further improve the game and the overall experience.



    Best regards,


    Your OGame Team

    Kedves Játékosok!


    Holnap, november 30-án a szerverek a 11.4.1-es verzióra lesznek frissítve.


    -------------------------------------------------------------------------------------------


    Tomorrow, November 30, we will update the live servers with the newest game version:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET the rest of the universes


    Changelog:


    - Reworked Lifeform Player Bonuses page (Resources > Resource settings > Lifeform Player Bonuses) for a detailed overview.
    - Fixed a case in which fleets get stuck.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that the time is an estimation and it might get adjusted if needed.



    The OGame Team

    Kedves Játékosok!


    A mai napon a tesztszervereket 11.4.1 verzióra frissítették.


    ====================================================



    Today, November 29 at 11:00 CET, we will update PTS with the newest game version:


    Changelog:


    - Reworked Lifeform Player Bonuses page (Resources > Resource settings > Lifeform Player Bonuses) for a detailed overview.
    - Fixed a case in which fleets get stuck.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hi


    Monday, 27th of November, we are updating OGame Mobile App with version 5.4.4


    Changelog


    • Applied fix to mitigate problem that resulted in loading screens while login or choosing universe


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    Kedves Játékosok!


    November 28-án 13:00 órakor a szervereinket 11.4.0 verzióra frissítik.


    ===============================================================



    Tomorrow, November 28, we will update the live servers with the newest version:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET all the other universes



    Changelog:


    - Fixed the column header missing for alliances on the alliance search popup;
    - Changed the design of checkboxes;
    - Merged the lifeform Overview Page into the lifeform Management Page;
    - Added info buttons for every lifeform research and building to the lifeform Management Page;
    - Removed the info for food and population from the Resource settings page;
    - Renamed the Player Bonuses page into "Lifeform Player Bonuses";
    - Lifeform Development (Tech tree) added to the Lifeform Buildings overview;
    - Reduced the costs for re-rolling each section of the lifeform tech tree from T1 = 60.000 DM, T2 = 120.000 DM, T3 = 180.000 DM to T1 = 6.000 DM, T2 = 12.000 DM, T3 = 18.000 DM;
    - Added the option to disable looting food on attack missions to Fleet Dispatch II;
    - Fixed the loot priority not being selectable for moon destruction missions when the Admiral is active;
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    Hello commanders!


    Today, November 27, within the next few minutes we will update PTS with the newest game version.



    Changelog:


    - Fixed the loot priority not being selectable for moon destruction missions when the Admiral is active.


    The OGame Team

    Kedvers Játékosok!


    Az életformák aktiválása várhatő. A magyar szervereken december 4-én 10:00 órakor.

    OGame.hu: Uriel (147), Virgo (148), Zibal (152) and Aquarius (153).

    Előreláthatólag Zibal-on várhatóak kissebb beakadások az építkezésben, de másik szervereken is előfordulhat. Ezért kérem legyetek majd türelemmel. Nagy lépés ez, amire már mindenki várt!


    OGame Team


    ===========================================================================


    We will continue with the Lifeforms activation on the missing universes next week:


    - December 4 at 10:00 CET: Batch 1


    OGame.ar: Quaoar (143)
    OGame.br: Cosmos (155), Dorado (156), Europe (157) and Fenrir (158)
    OGame.cz: Quasar (169), Rosalind (170) and Sombrero (171)
    OGame.de: Sombrero (171), Earth (183), Isonoe (187), Quadrantids (195) and Rasalas (196)
    OGame.dk: Universe 1, Quantum (117), Sirius (119), Oberon (141), Polaris (142) and Quaoar (143)
    OGame.org: Volans (174), Perseus (194) and Quadrantids (195)
    OGame.es: Quantum (117) and Ferdinand (184)
    OGame.fr: Tucana (172), Ymir (177), Thuban (198), Undae (199) and Yin (254)
    OGame.gr: Universe 1, Taurus (120), Fidis (132) and Ganimed (133)
    OGame.hr: Io (109), Vega (122) and Yakini (125)
    OGame.hu: Uriel (147), Virgo (148), Zibal (152) and Aquarius (153)
    OGame.it: Narvi (192), Ozone (193) and Perseus (194)
    OGame.jp: Andromeda (101)
    OGame.nl: Universe 3, Aquarius (153), Bellatrix (154) and Cosmos (155)
    OGame.pl: Kalyke (163), Quasar (169), Rosalind (170), Earth (183), Gaspra (185), Narvi (192) and Ozone (193)
    OGame.pt: Zibal (152), Dorado (156), Europa (157), Fenrir (158) and Galatea (159)
    OGame.ro: Xalynth (124)
    OGame.ru: Universe 1, Capella (103), Merkur (139), Zenith (178), Atlas (179), Belinda (180) and Cetus (181)
    OGame.si: Andromeda (101), Fornax (106) and Leo (112)
    OGame.sk: Hydra (108), Orion (115) and Ursa (121)
    OGame.tr: Himalia (160), Ymir (177) and Zenith (178)
    OGame.tw: Eridanus (131), Hyperion (134), Libra (138), Merkur (139), Nusakan (140) and Oberon (141)
    OGame.us: Yildun (151), Umbra (173) and Volans (174)


    - December 5 at 10:00 CET: Batch 2


    OGame.de: Universe 1 and Perseus (194)
    OGame.fr: Wurren (252) and Xuange (253)
    OGame.it: Quadrantids (195)


    - December 6 at 10:00 CET: Batch 3


    OGame.es: Universe 1




    Please be aware that the following cases might be happening:
    - Maybe a tiny queue here and there shortly after the release (universes marked yellow)
    - Probably a small queue for a day or two after the release (universes marked orange)
    - Most likely a queue for a few days after the release (universes marked red)
    - Expected a queue for some days after the release (universe marked as dark-red)



    Considering the above, we will activate an attack block in some of the universes:

    • OGame.de (Universe 1 and Perseus), OGame.fr (Wurren and Xuange) and OGame.it (Quadrantids):
      - Attack block starts: December 5 10:00 CET
      - Attack block finishes: December 8 14:00 CET
    • OGame.es (Universe 1):
      - Attack block starts: December 6 10:00 CET
      - Attack block finishes: December 11 14:00 CET




    The OGame Team

    Kedves Játékosok!


    Holnap, 23-án 14:00 órakor a tesztszerverek 11.4.0 verzióra lesznek frissítve.



    ======================================================================



    Tomorrow, November 23 at 14:00, we will updated PTS with the newest game version.


    Changelog:
    - Fixed the column header missing for alliances on the alliance search popup;
    - Changed the design of checkboxes;
    - Merged the lifeform Overview Page into the lifeform Management Page;
    - Added info buttons for every lifeform research and building to the lifeform Management Page;
    - Removed the info for food and population from the Resource settings page;
    - Renamed the Player Bonuses page into "Lifeform Tech Bonuses";
    - Added a button linking to the lifeform tech tree to the building info of each species' lifeform tech building;
    - Reduced the costs for re-rolling each section of the lifeform tech tree from T1 = 60.000 DM, T2 = 120.000 DM, T3 = 180.000 DM to T1 = 6.000 DM, T2 = 12.000 DM, T3 = 18.000 DM;
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that the time is an estimation, it might get a slight adjustment if needed.




    The OGame Team

    Kedves Játékosok!


    Ismét frissítik a mobilverziót:



    Wednesday, 22nd of November, we are updating OGame Mobile App with version 5.4.3


    Changelog

    • Applied fix to mitigate problem that resulted in loading screens while login or choosing universe


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    edit: a frissítést elhalasztották..

    Kedves Játékosok!


    Holnap a szervereket frissítik a 11.3.6 verzióra.


    ==========================================


    Tomorrow, November 21, we will apply a hotfix to the live universes:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET to the rest of the live universes


    This hotfix version should tackle some fleet stuck events issues that are still around.


    The OGame Team

    Kedves Játékosok!

    Ma a tesztszervereket 11.3.6 verzióra frissítették.


    ============================================


    Today, we updated PTS rounds with version 11.3.6.
    The aim with this version is to tackle the issues with stuck fleet that are still around.


    The OGame Team

    Kedves Játékosok!


    Ma is javítanak a játékon:



    We will apply today the hotfix version 11.3.3 to tackle issues regarding fleets getting stuck:
    - at 14:20 CET (all servers except the new ones that will open at 14:00)


    Please bear in mind that the time is an estimation, it might get a slight adjustment if needed.


    The OGame Team