Frissítés - az "élő" szervereken

  • Kedves Játékosok,


    2023.12.14-én érkezik egy újabb frissítés 11.6.0-ás verziószámmal a lenti ütemterv alapján:


    - at 10:00 CET OGame.org Undae
    - at 13:00 CET the rest of the universes

    Changelog:

    - Added a bashing protection system to the game. This will stop any further attacks from the same player on the same target after the 6th attack that has occurred within 24 hours. <-- This option is disable with the version update, we will inform when it will be enable on the live universes.
    - Fixed BBCode not working on alliance pages.
    - Added language selection: Players will be able to select the game language of their preference in any of the OGame domains. As example, it is possible to play on OGame.org and set the full game language to Portuguese.
    - Fixed the lifeform experience icons being misaligned on the lifeform player bonuses page when viewed in Firefox.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that the time is an estimation and it might get adjusted if needed.


    üdv, T.

  • + néhány még..


    - Added a general cap to fuel reduction, so no ships can be sent out for free on universes with the fuel reduction setting active.

    - Added country flags to several pages that represent the language a player is using.

    - Added the option to set an alliance's language for players to see which language is mainly used by its members.

    - Added a button to the navigation bar at the bottom of each page that allows you to view a universe's settings.

    - Fixed several error messages displaying that your fleet is in combat when an action cannot be executed due to a different reason.

  • Kedves Játékosok,


    Today, December 15, we will apply a hotfix to the live universes:
    - at 13:00 CET OGame.nl 157
    - at 13:30 CET 11.6.2 on all rounds except nl_157

    This hotfix version should tackle some issues with moon desctructions.


    üdv, T.

  • Kedves Játékosok,


    2024.01.18-án érkezik egy újabb frissítés 11.7.0-ás verziószámmal a lenti ütemterv alapján:

    - at 10:00 CET OGame.org Undae
    - at 13:00 CET the rest of the universes


    Változásnapló:


    - Removed country flags from the highscore.
    - Added country flags to the chat.
    - Fixed event banners not getting displayed in the selected language.
    - Fixed demolish not working when queued after a construction.
    - Added two digits to the decimals of class bonuses displayed on the lifeform player bonuses page.
    - Fixed Slingshot Autopilot providing less Deuterium the earlier a fleet was called back instead of more.
    - Changed the Deuterium from Slingshot Autopilot to no longer being immediately added when calling back a fleet. It will be added to the planet once the fleet arrives back now.
    - Fixed an error showing up when opening a shared report of a deleted player.
    - Fixed several system messages not being correctly translated if the player's selected language differs from the universe's original language.
    - Changed the support link to always redirect to the support page of the universe's language instead of the player's selected language.
    - Fixed ship names being displayed in different languages in messages containing them
    - Fixed the support and forum links redirecting to EN instead of Origin on the Alpha PTS.
    - Changed all inactive accounts without vacation mode to get transferred to group targets during server merges.
    - Fixed code showing up in the description of the Supra Refractor on the lifeform management page.
    - Fixed the "Construction possible" time always being displayed as "unknown" (Commander feature).
    - Fixed the action buttons shifting around after ignoring another player.
    - Fixed the amount of needed energy not being displayed for lifeform buildings.
    - Fixed the lifeform icons not looking correct in lifeform discovery messages.
    - Fixed being unable to send fleets to destroyed planets.- Fixed being unable to transfer back to the universe you came from right away after ending up on the graveyard.
    - Fixed colony and moon names not being created in the player's selected language if it differs from the universe's original language.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    üdv, T.

  • Kedves Játékosok,


    2024.02.08-án érkezik egy újabb frissítés 11.8.0-ás verziószámmal a lenti ütemterv alapján:

    - at 10:00 CET OGame.org Undae

    - at 13:00 CET the rest of the universes


    Changelog:

    - Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.
    - Changed the behavior of the bashing protection. (not enable on live)
    - Simplified the rules for returning players on the graveyard.
    - Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.
    - Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".
    - Fixed several unavailable ship types being displayed on the Jump Gate page
    - Fixed alliance request messages being limited to 2.000 characters.
    - Fixed the wrong hint being displayed when entering a name that is too long on a name change.
    - Fixed application texts not showing up when applying for an alliance.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    Graveyard returning rules

    The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was. If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.


    Scenarios:
    - The previous live round still exists: the account will see it as a target to move out of the Graveyard;
    - The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;
    - The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;
    - The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (for example: if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).

    :!: The inactivity script will be enable with the update.



    üdv, T.

  • Kedves Játékosok!


    Ma 15.00-kor a 11.8.1-es verzióra frissítettek ami csak háttérjavításokat tartalmaz.


    -------------------------------------------------------------------------------------------------------


    Today, at 15:30 CET, we will apply the hotfix version 11.8.1 to tackle a issue that has been identified.
    There's no visible changes but unfortunately a small logout will be noticed with the deploying of the new version.
    We apologise for any inconvenience.


    The OGame Team

  • Kedves Játékosok,


    2024.02.15-én érkezik egy újabb frissítés 11.9.0-ás verziószámmal a lenti ütemterv alapján:

    - at 10:00 CET OGame.org Undae

    - at 13:00 CET the rest of the universes


    Changelog:

    - Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon
    - Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficient


    üdv, T.

  • Kedves Játékosok,


    2024.02.22-én érkezik egy újabb frissítés 11.10.0-ás verziószámmal a lenti ütemterv alapján:

    - at 10:00 CET OGame.org Undae

    - at 13:00 CET the rest of the universes


    Changelog:


    - Added the following rule to the bashing system:

    • Fleets with only espionage probes (regardless of mission):
    • In servers without probe storage: Never counts towards bash count.
    • In servers with probe storage: Attacker wins count towards the bash count and draws/lose do not count towards bash count.

    - Fixed the expedition mission type being available when the debris field is selected on slot 16.

    - Fixed line breaks being made when sending a message with the Enter key while having the cursor in the middle of the text.

    - Removed a redundant requirement from the Pathfinder's tech tree.

    - Fixed "23" showing up at the end of the auctioneer's rules.

    - Fixed the displayed number for available exchanges of a bought item on the Import/Export page on the mobile app being 1 higher than the actual amount.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    With this update the Bashing System will be active on the live servers.



    üdv, T.

  • Kedves Játékosok,


    2024.02.29-én érkezik egy újabb frissítés 11.10.3-ás verziószámmal a lenti ütemterv alapján:

    - at 10:00 CET all OGame.org universes

    - at 13:00 CET the rest of the communities


    Changelog:

    - Enabled Combat Simulator
    - Fixed Hyperspace Drive been researchable without Research Lab.



    üdv, T.

  • Kedves Játékosok,


    2024.03.07-én érkezik egy újabb frissítés 11.11.0-ás verziószámmal a lenti ütemterv alapján:

    - at 10:00 CET all OGame.org universes

    - at 13:00 CET the rest of the communities


    Changelog:

    - Cloning Laboratory will now improve all Kaelesh-specific lifeform technologies on that planet
    - Added a button for sending system-wide discovery missions inside the galaxy tab
    - Added a textbox inside the combat simulator for legal information
    - Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance.
    - Fixed IPMs being able to be sent through other galaxies on the mobile app
    - Fixed buttons for sharing combat/espionage reports not working correctly
    - Fixed combat simulator not taking over espionage report values correctly
    - Fixed combat simulator not working in certain languages
    - Fixed an issue with the system-wide espionage feature running into an error
    - Fixed an issue with the Cloning Laboratory tech bonus not working properly on colonies
    - Fixed ship images not being loaded correctly inside the wreckfield repair panel


    Cloning Laboratory Enhancement

    Kaelesh have been promoted as a Lifeform for players who enjoy exploration missions. However, the overall building functions of Kaelesh don´'t really support this statement and as correctly stated are a bit on the weaker side regarding progression benefits. Therefore, Kaelesh will receive a new building bonus for the Cloning Laboratory. The Cloning Laboratory will now offer a secondary effect which is added to its primary function, improving all Kaelesh specific technologies on the planet by a certain percentage. It basically works like the tech buildings for Humans and Mechas but only specifically for Kaelesh technologies. With how the building cost scale and the bonus per level players who selected Kaelesh as lifeform on their planets will receive an interesting option to further invest into to boost their explorer and general Kaelesh lifeform technologies.


    üdv, T.

  • Kedves Játékosok,


    2024.03.14-én, a teszt szerver frissítése után érkezik ide is a lenti 11.11.5-ös verziószámmal az alábbi ütemterv alapján:

    - at 10:00 CET all OGame.org universes

    - at 13:00 CET the rest of the communities


    Changelog:

    - Fixed the on and off state of the button for setting fleets to return on tactical retreat being switched.
    - Fixed fleets returning without combat after a defender's tactical retreat being stuck for up to 5 minutes.


    üdv, T.