Frissítés - a "teszt" szervereken

  • Kedves Játékosok!


    December 8-án 14:00 órakor a tesztszerverek frissülnek a 11.6.0 verzióra.


    ==================================================================


    Today, December 8 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:


    - Added a bashing protection system to the game. This will stop any further attacks from the same player on the same target after the 6th attack that has occurred within 24 hours.
    - Fixed BBCode not working on alliance pages.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    With today update the new Bashing System will be deactivated.
    As a test case we will turn Alpha into a PvP test-universe and attacks will be allowed during the weekend without any restriction. If you don't want to take part, please make sure to activate vacation mode. The account copy system is always in place on Alpha and the initial state of the account will be possible within 24h in case of getting attacked. The no-attack rule still applies to Bermuda.
    During these days we will be looking for a way where the attacks will not be possible even if the Bashing System is disable.
    Bring you bounty hunter side!



    Bashing system for PTS only:
    - The limit of attacks will be set to 0 and with that players won't be able to attack other accounts
    - The only exceptions to the bashing system will be if the players are on the buddy list or on the same alliance, in this case there won't be any attack restrictions.


    As a dare, the first player to report a way to go around the system on PTS will be granted a 25€ Gameforge coupon.
    Bring on your bounty hunter side!


    Please bear in mind that the time is an estimation and it might get adjusted if needed.


    The OGame Team

  • Kedves Játékosok,


    The Bashing system has been enable on Alpha.
    From this point on it shouldn't be possible to attack other accounts unless they are on the buddy list or same alliance.


    Az Alpha tesztszerver további frissítéseit már ebben a threadben követhetitek nyomon és átraktam ide a többit is.


    üdv, T.

  • Kedves Játékosok,


    A mai napon a tesztszerverek is kapnak frissítést 11.6.0-rc1-es néven..


    Changelog:

    - Added language selection.

    - Fixed the lifeform experience icons being misaligned on the lifeform player bonuses page when viewed in Firefox.

    - Added a general cap to fuel reduction, so no ships can be sent out for free on universes with the fuel reduction setting active.

    - Added country flags to several pages that represent the language a player is using.

    - Added the option to set an alliance's language for players to see which language is mainly used by its members.

    - Added a button to the navigation bar at the bottom of each page that allows you to view a universe's settings.

    - Fixed several error messages displaying that your fleet is in combat when an action cannot be executed due to a different reason.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Known issue on the server settings menu that displays DiDF instead of DF value.


    üdv, T.

  • ééésss már megjött a 11.6.0-rc2-es verzió is.. :)


    Version 11.6.0-rc2 will be applied to PTS rounds within the next minutes to rectify some issues from the changelog above:
    - OGame Language Meta Tag fix (to tackle issues with the language selection created for the addons)
    - Server settings footer button was missing in some pages
    - Fixed flag icon missing for some languages
    - Fixed server settings menu that displays DiDF instead of DF value

  • Kedves Játékosok,


    2024.01.12-én 14:00-kor érkezik az újabb frissítés 11.7.0-ás számmal a tesztszerverekre.


    Változásnapló:


    - Removed country flags from the highscore.
    - Added country flags to the chat.
    - Fixed event banners not getting displayed in the selected language.
    - Fixed demolish not working when queued after a construction.
    - Added two digits to the decimals of class bonuses displayed on the lifeform player bonuses page.
    - Fixed Slingshot Autopilot providing less Deuterium the earlier a fleet was called back instead of more.
    - Changed the Deuterium from Slingshot Autopilot to no longer being immediately added when calling back a fleet. It will be added to the planet once the fleet arrives back now.
    - Fixed an error showing up when opening a shared report of a deleted player.
    - Fixed colony and moon names not being created in the player's selected language if it differs from the universe's original language.
    - Fixed several system messages not being correctly translated if the player's selected language differs from the universe's original language.
    - Changed the support link to always redirect to the support page of the universe's language instead of the player's selected language.
    - Fixed ship names being displayed in different languages in messages containing them.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    üdv, T.

  • + néhány ponttal kiegészítve..


    Fixed the support and forum links redirecting to EN instead of Origin on the Alpha PTS.
    - Changed all inactive accounts without vacation mode to get transferred to group targets during server merges.
    - Fixed code showing up in the description of the Supra Refractor on the lifeform management page.

    - Fixed the "Construction possible" time always being displayed as "unknown" (Commander feature).
    - Fixed the action buttons shifting around after ignoring another player.
    - Fixed the amount of needed energy not being displayed for lifeform buildings.
    - Fixed the lifeform icons not looking correct in lifeform discovery messages.
    - Fixed being unable to send fleets to destroyed planets.
    - Fixed being unable to transfer back to the universe you came from right away after ending up on the graveyard.

  • Kedves Játékosok,


    A mai napon megtörténtek a tesztszerverek frissítései, 14:00-kor, valamint két hibajavítás is érkezett 11.7.0-rc1 és rc2 néven.


    Az első csak a háttérfolyamatokat javította, míg a második a kémriportokat tette helyre :)


    üdv, T.

  • Kedves Játékosok!


    Február 2-án 10:00 órakor a tesztszerverek frissülnek a 11.8.0 verzióra.


    ==================================================================


    Tomorrow, February 2 at 10:00 CET, we will update PTS with the newest game version:


    Changelog:
    - Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.
    - Changed the behavior of the bashing protection. (1)
    - Simplified the rules for returning players on the graveyard. (2)
    - Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.
    - Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".
    - Fixed several unavailable ship types being displayed on the Jump Gate page.
    - Fixed the wrong hint being displayed when entering a name that is too long on a name change.
    - Fixed application texts not showing up when applying for an alliance.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    -----------------------


    1. Bashing Protection (not enable on live universes yet)

    • Attacks/Combat
      Attacks count towards the bashing counter if the attacker won the combat or if is a draw.
      - If the defender wins the combat the bashing counter will not be increased.
    • Espionage mission
      Any espionage mission with only espionage probes will not count towards the bashing protection counter.
    • Counter espionage
      When counter espionage happens, combat will be initiated. The "Attacks/Combat" rule will trigger.
      - This rule also covers sending ships with your espionage probe on an espionage mission.
    • Espionage probes (with storage)
      Espionage probes with storage fall under the "Attack/Combat" or "Espionage mission" rule:
      - If a player attacks another player using espionage probes and he wins the combat, the bashing counter goes up;
      - If a player attacks another player using espionage probes and he loses the combat, the bashing counter will not go up;
      - If a player sends espionage probes with storage on espionage missions, the counter will not go up.


    Important to note:

    • Players who reached the bashing limit for a planet/moon can't join any ACS who attacks this planet/moon.
      - This is to prevent that ACS will fail because a member reached the limit of the bashing protection
    • If the player has reached the full bashing protection counter, he won't be able to send espionage missions with other ships anymore towards the target where he reached the full counter. Normal espionage missions with only espionage probes is still possible.


    2. Graveyard returning rules (it will be in place as soon as the version will be applied to live rounds)
    The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.
    If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.
    Scenarios:
    - The previous live round still exists: the account will see it as a target to move out of the Graveyard;
    - The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;
    - The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;
    - The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).


    The OGame Team

  • Kedves Játékosok!


    Az Alpha és a Bermuda teszt szervereken holnaptól (február 9) aktiválva lesz a támadás lehetősége napi 6 támadásban limitálva.

    Aki nem szeretne csatázni, annak javasoljuk használja a vakáció módot.


    -----------------------------------------------------------------------------------------------------------------------------------


    On Friday, February 9, we will enable the bashing system on Alpha and Bermuda with a limit of 6 attacks.


    As expected the attacks on those rounds will be possible again according to the limit imposed by the bashing system. If any player doesn't wish to take part on it, please make sure to set the account with vacation mode.

  • Kedves Játékosok,


    Ma, február 9-én , közép-európai idő szerint 14:00-kor frissítjük a PTS-t a legújabb játékverzióval:


    Változásnapló

    - Kijavítottunk egy hibát, amely egy elhagyott/elpusztult hold miatti áthelyezés sikertelenségét eredményezte

    - Kijavítottunk egy hibát, ami miatt a Lifeform Research bónuszok megmaradtak. aktív az életforma újraaktiválása után, bár a populáció nem elegendő


    Fontos :

    A 11.9.0-s verzióval egy Karbantartási módot fogunk megvalósítani , amely mostantól minden játékkarbantartásnál érvényben lesz:

    - a frissítés megkezdése előtt a Karbantartási mód aktiválódik, és minden, a játékba bejelentkezett fiók le lesz kapcsolva

    - ebben a fázisban a bejelentkezés sem lehetséges. Amint a frissítés/karbantartás befejeződik, kikapcsoljuk a karbantartási módot, és a játékosok újra bejelentkezhetnek a fiókjukba.


    ---


    Today, February 9 at 14:00 CET, we will update PTS with the newest game version:

    Changelog:

    - Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon

    - Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficient


    Important:

    With version 11.9.0 we will implement a Maintenance Mode that will be in place for every game maintenance that will follow from now on:

    - before starting a update the Maintenance Mode will be activated and any account logged on the game will be disconnected

    - during that phase no login will be possible as well. As soon as the update/maintenance finishes we will deactivate the maintenance mode and players will be able to login to their accounts again.



    üdv, T.

  • Kedves Játékosok,


    A publikus teszt szerverek ma ismét kaptak egy frissítést 11.10.0 néven 14:00-kor.


    Changelog:

    - Added the following rule to the bashing system:


    • Fleets with only espionage probes (regardless of mission):
    • In servers without probe storage: Never counts towards bash count.
    • In servers with probe storage: Attacker wins count towards the bash count and draws/lose do not count towards bash count.

    - Fixed the expedition mission type being available when the debris field is selected on slot 16.

    - Fixed line breaks being made when sending a message with the Enter key while having the cursor in the middle of the text.

    - Removed a redundant requirement from the Pathfinder's tech tree.

    - Fixed "23" showing up at the end of the auctioneer's rules.

    - Fixed the displayed number for available exchanges of a bought item on the Import/Export page on the mobile app being 1 higher than the actual amount.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    üdv, T.

  • Kedves Játékosok,


    2024.02.23-án a publikus tesztszerverek megkapták az alábbi frissítést:


    Changelog:

    - Enabled Combat Simulator

    - Fixed Hyperspace Drive been researchable without Research Lab.


    ---------------


    With this version a Beta version of the Combat Simulator will be available.

    Bear in mind that there are still some features missing that we want to add and will be implemented later on.

    The Combat Simulator has 5 main sections:

    - Simulations (at the top): an overview with the own and joined simulations that can be consulted. It is also the section where you start/save/run the simulations after all the other 4 sections are filled with the needed information.

    - Attacker: all the relevant information about the attacker side (solo and ACS)

    - Defender: the relevant information about the defender side (solo and ACS) without defense

    - Destination coordinates: comprehends defender information as resources, defenses, ...

    - Simulation Info: here you'll be able to invite other players to join the simulation and see when any changes are applied to it.

    All the necessary information for the simulation itself should be available and possible to load from the espionage report and from the planet/moon you want. You can still edit the values (including Lifeforms) and try different simulations.

    Important to note that after all the fields are filled (be it from espionage API key + loading a selected planet or filling it up manually), it always requires to be saved before you can run the simulation.

    It is also possible to invite other players to the simulation (each player will be able to participate in 10 simulations - own + joined) in order for them to load a second ACS fleet, for example, where all their techs will be considered - in this case the invited player can only edit the simulation, running or deleting is restricted to the player that creates it. A special attention to this: if both players are working on the same simulation at the same time, Player A changes are overwritten unless Player B reloads the simulation after Player A saves the changes.

    Each player will be able to save 10 simulations (30, if Admiral is active).

    Not implemented yet:


    • Waves (another simulation based on a previous simulation result)
    • Missile attack
    • honour
    • Speed/deuterium calculation for flight
    • Den capacity (safe resources from plundering) is not taken in consideration
    • Recycler/Cargos/Pathfinder listed in loot distribution


    üdv, T.

  • Kedves Játékosok,


    2024.02.28-án, azaz ma 14:00-kor a publikus tesztszerverek megkapták a 11.10.1-es frissítésen belül az alábbiakat:


    Changelog:

    - Fixed additional arrow buttons showing up in Firefox in the combat simulator.
    - Fixed the lifeform research activation screen looking broken.
    - Increased the size of the red attack icon on the attack button of espionage reports.
    - Fixed debris field numbers overlapping in the combat simulator when they contained a lot of resources.
    - Fixed lifeform ship bonuses not being applied correctly in the combat simulator.
    - Fixed the button for marking a message as favorite not turning yellow.
    - Fixed the button for marking a message as favorite creating an error when clicking it multiple times.
    - Fixed the simulation info sometimes being empty when it should not.
    - Fixed ignored players being able to send you combat simulator invitations.
    - Fixed the combat simulator not saving correctly when the combined amount of attackers and defenders reaches a total of 7 or more.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    üdv, T.

  • Kedves Játékosok,


    újabb frissítés érkezett a mai nap folyamán 14:00 környékén, mely a 11.11.0-ás verziószámra "hallgat":


    Changelog:


    - Cloning Laboratory will now improve all Kaelesh-specific lifeform technologies on that planet
    - Added a button for sending system-wide discovery missions inside the galaxy tab
    - Added a textbox inside the combat simulator for legal information
    - Fixed IPMs being able to be sent through other galaxies on the mobile app
    - Fixed buttons for sharing combat/espionage reports not working correctly
    - Fixed combat simulator not taking over espionage report values correctly
    - Fixed combat simulator not working in certain languages

    Cloning Laboratory Enhancement

    Kaelesh have been promoted as a Lifeform for players who enjoy exploration missions. However, the overall building functions of Kaelesh don´'t really support this statement and as correctly stated are a bit on the weaker side regarding progression benefits. Therefore, Kaelesh will receive a new building bonus for the Cloning Laboratory. The Cloning Laboratory will now offer a secondary effect which is added to its primary function, improving all Kaelesh specific technologies on the planet by a certain percentage. It basically works like the tech buildings for Humans and Mechas but only specifically for Kaelesh technologies. With how the building cost scale and the bonus per level players who selected Kaelesh as lifeform on their planets will receive an interesting option to further invest into to boost their explorer and general Kaelesh lifeform technologies.



    üdv, T.

  • Kedves Játékosok,


    ma is kaptunk egy frissítést 11.11.0-rc2-es verziószámmal.


    Changelog:

    - Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance.



    üdv, T.

  • Kedves Játékosok,


    2024.03.13-án a publikus tesztszerverek megkapták az alábbi frissítést 14:00-kor:


    Changelog:

    - Fixed the on and off state of the button for setting fleets to return on tactical retreat being switched.
    - Fixed fleets returning without combat after a defender's tactical retreat being stuck for up to 5 minutes.


    üdv, T.